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WAsP101

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  1. Hi Mark, Thank you for the quick reply. Can you just clarify, if I was creating a roughness polygon on top of a contour map of say 300m and wanted a ZPDH of 10m. Do you have to specify (in the roughness polygon) a height of 310m? or just 10m? thank you again
  2. Hi Forum users, Have been using WAsP map editor for basic digitising, ie large areas of trees (one roughness), lake (another roughness), etc. But now I wish to make a roghness map of a forested area, using the zero plane displacement height method for different coups of trees. So the first question is: 1) How do I create the tile effect (lines with different roughness values joined together) and join them together. If I had say 3 lines of different roughness values that I want to join to a common point, how do I do this please? It's a while since I did the WAsP course and the notes don't give much detail. Like I say up until now I have been just digitising single polygons. 2)For each line I can give it a roughness value and height. Assuming that I am digitising on top of a contour map (.map), if I want to give this area of digitised roughness a ZPDH of 10m and the underlying contours are 300m. Do I just set the height to 10m or 310m? Basically I am wanting to build a map for a reasonably complex forestry situation where I know the different tree heights. So using a similar approach to Delwik etc. Sorry for the long post, trying to be as descriptive as I can. hope someone can help
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