Hi Neil, it is still a problem to get from closed-polygon land-surface (roughness) representation to the "network" representation we use in WAsP. In the Help-system of the Map editor, in the topical page "Line types | Roughness lines | Roughness area topology" you will see the principle of the latter demonstrated. So, in you case, in stead of having to split up the polygons in smaller segmements fitted together at node-points it would be easier to keep the polygons but sqeeze them slightly, to make sure there is a small space of, say, 3 m, betwee adjecent polygons. Then neither the map editor nor WAsP itself would register any crossing line-segments not overlapping roughness areas. Hope you may use this advice.